I finally rendered out and animated all the Moom base animation. I didn't need it to be perfect, just needed the movement to be there, although I did practice my 3d animation skills (and also animated the facial expression to help me visualise it)
(The sounds are simple, the focus here is on the fx work on top of it, but at the end of the day, I have an almost cohesive short showcasing my fx tests)
No comments:
Post a Comment