Thursday, 14 November 2019

Updated Game Plan

Instead of animating a 2D character to go with the 2D vfx, I decided to use Moom as a base. This saves time, and also lets me concentrate on the vfx more.
I roughly storyboarded the actions Moom would do and the fx to go with it. 

Updated "character design" of previous character, it's just Moom with symbols on his head.
Although Moom's face will be animated to help sell the action, it will be covered with the symbol so the effect of 2d vfx on appeal can be tested.


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