My case studies gave me an idea of what smoke and dust look in a stylised way:
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| Dust studies with spacing chart on the side - usually have a fast action and spread and a slower dissipation stage |
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| I decided to go with a lineless fire (since it glows) and smoke with a slightly darker outline following my fire styles experimentation. |
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| I also tested to see if the difference between smoke and steam was just its colour, but I found results similar to what Gilland explained. |
What went well:
- Analysing the different stages, (action, spread and dissipation) helped me time the animation better,
- The stomp and the fire allowed me to animate both smoke (from the fire) and dust (from the stomp),
- Making the steam react to the head bobbing helped give the steam a wave-like motion.
What could be improved:
- Using Actionvfx resources might not be too accurate, I could've used real reference (although that would be less safe?),
- The steam is too steady as it follows a straight line, even though I used After Effects to warp it a little, it's a bit too uniform,
- The smoke at the end of the fire is a bit too centralised and uniform, I should've added a few more wisps,
- The symbol on Moom's face might be distracting the appeal of 2d vfx.








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