Saturday, 7 December 2019

Text elements

In my opinion, nothing goes with motion lines quite like text elements do, so I decided to add something text-based for my Moom and Doom experiments, however, since there are so many possibilities, and not many rules, I looked at some case studies which was very interesting to catch bits I would not normally register, and a perfect example is Into the Spiderverse!

Spiderverse uses text elements since it's style is adapted from comics, and uses it for multiple reasons:

  • Onomatopoeia (a lot of these are integrated with other effects like dust and energy): 


  • Subtler (sometimes comedic) moments?:

 
  • To give more information (translation, inner thoughts etc.):

I also looked at another source, the introduction cutscene and some gameplay of Sunset Overdrive:

The most common use is onomatopoeia. The text elements are usually well integrated with the animation, sometimes some parts of it goes behind a character to help with immersion. The text also reflects what it shows, or is paired with another effect.

I then applied this to my Moom tests:


I added some curse words to right after Moom stubs its toe, but I decided the FFFFFF works best as it is in constant motion and it builds up perfectly to the fire shout afterwards. The camera rumble also helped build up the intensity.
I found that text elements are usually used for comic moments, or to match a style, but when used incorrectly, it can make a scene less serious/realistic.

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