I also isolated a frame and tried to redraw the background without the character:
Dead Cells animated trailer
Dead Cells: Rise of the Giant animated trailer
Aggretsuko
I noticed that most of these had limited, looping animation, and a mixture of blurry backgrounds and moving lines.
It's usually used when there is a lot of fast, intense animation but it can be used to emphasise an object, or express surprise:
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| Dead Cells trailer emphasises the end castle using bouncy motion lines |
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| Into the Spiderverse uses motion lines (paired with vivid backgrounds) to represent spider-sense |
I then did this:
What went well:
- Making Moom move slightly instead of being static meant that the intensity lines helped frame and emphasise the motion, instead of taking the attention away,
- Using a few flash frames with inverted colours made the toe stubbing more impactful.
What could be improved:
- The zigzag lines on the toe crack is slightly clunky, I should've looked at more case studies and examples,
- The motion lines on the corners of the toe crack blend in too much, I could've increased the contrast between the background and motion lines,
- The coloured background on the first test might be too jarring (since most of my tests have had a neutral grey background).














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