Wednesday, 9 October 2019

Game Plan

I spent the first week familiarising myself to all of the 2d vfx I could practically explore. I identified a summarised list:

  • Backgrounds and overlays (looping, motion lines, comic styles)
  • Text elements
  • Strikes, impacts and attacks
  • Elemental/energy effects:
    • Clouds and explosions (speed clouds, bursts, bombs)
    • Fire and sparks
    • Energy and electricity (zaps, power-ups, blasts)
    • Water and liquids

I also identified different case studies that were particularly exemplar for each effect.
My plan is to create a bunch of test that explore how these 2d vfx affect a plain, simple character:




I decided to test what I know now and compare it to what I know at the end using this:
Using an existing character design, I used some effects to exaggerate expressions.



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